Continuo: Part 2

I decided to create a more graphical view of my continuo game. I find it easier to look at compared to the ASCII version in my previous entry. The color chains are much easier to follow.

I used lispbuilder-sdl to generate the graphics. Each 4×4 card has a thick black border and is labelled with a number representing the play order.

Score: 908

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Score: 919

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Score: 799

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Score: 830

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8 Responses to “Continuo: Part 2”

  1. LukeC Says:

    Thanks for sticking with lispbuilder-sdl :)

    Question: Are you finding the API’s straightforward to use?

  2. anthonyf Says:

    Hi Luke, I find that the lispbuilder-sdl API’s are very straitforward. It was very easy for me to get started with my game. The API’s do what I would expect them to do and are well named. The biggest help for me getting started was all of the good examples. I was able to start with code copied from an example and easily build it into something else. The API’s are also very SLIME friendly, which is very important for testing. There is very little code to write to create a simple test for each piece of the game. Very nice.

  3. びっくり Says:

    Awesome! Often as technically-oriented folks we can write off ‘flash’ as being merely window dressing; however, a well-designed visual representation can make a tremendous difference in our ability to understand what is presented.

    Definitely well done. Keep up the good work.

  4. LukeC Says:

    Anthony, are you submitting this example (using lispbuilder-sdl) as your contest entry or your previous text only version?

  5. anthonyf Says:

    Luke, Both the graphical and text based versions use the same code. All I did was add an additional method of printing the final board. Either way I dont think I qualify because I am unable to make it to the conference. :-( I suppose I could find someone attending that does not have a solution to submit it for me. Hmm…

  6. LukeC Says:

    Anthony, I changed the font API. It now accepts a foreground COLOR. I have also added the ~18 bitmap fonts from SDL_gfx into lispbuilder-sdl. Font sizes range from 5×7 to 10×20. Text can now be rendered as solid (with foreground color) or shaded (with foreground and background colors). I’ll add these changes to SVN sometime before the weekend.

  7. anthonyf Says:

    Luke, Very cool! I’ll have to check out the new font stuff once its checked in.

  8. びっくり Says:

    Hey, I invited you to do a meme. Look here.

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